//	-( Netcode )-
rate			"20000"
cl_updaterate		"40"
cl_cmdrate		"40"
cl_smooth		"0"

//	-( Voice )-
voice_enable		"0"
sv_voiceenable		"0"
voice_modenable		"0"

//	-( Misc )-
hud_centerid		"1"
hud_fastswitch		"1"
con_enable		"1"
cl_forcepreload		"1"
snd_mixahead		"0.1"
sv_forcepreload		"1"

//	-( GFX )-
fps_max			"99"
cl_showfps		"1"
cl_phys_props_enable	"0" // Dont show client side phyics objects
cl_phys_props_max	"0" // Max physics objects
cl_show_splashes	"0" // Show water splashes
r_rainsimulate		"0" // Show rain
mat_fastnobump		"1" // Fast bump mapping
mat_fastspecular	"1" // Fast specular mapping
mat_bufferprimitives	"1" // Buffer primitive objects
mat_bumpbasis		"0" // Blaat
mat_bumpmap		"0" // Enable bump mapping
mat_specular		"0" // Enable specular mapping
budget_show_history	"0" // Hell i know
cl_ejectbrass		"0" // Dont show bullet shells coming out of your gun
violence_agibs		"1" // Show more blood
violence_hgibs		"1" // Show more blood  
violence_hblood		"1" // Show more blood
violence_ablood		"1" // Show more blood 
muzzleflash_light	"0" // Blaat
r_lod			"5" // Level of modeldetail. -5=high detail. +5=low detail. Saves alot! Might not work in DM.
r_rootlod		"7" // Level of detail. Dont seem to work? (max=7. def.=1)
r_avglight		"0" // Average lightning on vertex shaders (def.2)
r_lightaverage		"0" // Ja blaaa
r_lod			"5" // Model detail
r_shadowrendertotexture "0" // Render shadow blaat
r_worldlights		"1" // Show lightning in on mars
fog_enable		"0" // Enable fog
fog_enable_water_fog	"0" // Enable water fog

