kp_statsme_enable "0" //Turn on and off the statsme logging (default "0" = off) kp_playsounds_mode "0" //Sounds come from announcer (0) or player(1) (default "0" = announcer) kp_use_eventscripts "1" //Set how the plugin is to interact with EventScripts // 0 = no EventScripts (default) // 1 = Eventscripts and plugin share headshot // 2 = EventScripts only handles headshot kp_disable_jointeam "0" //Disable the ability for players to switch in/out of spectate mode (default "0" = off) kp_fix_jointeam "1" //Fixes the locking done by the jointeam 0 command (default "1" = on) kp_sound_volume "80" //Sound at which the player announces events (default "80") kp_score_resume "1" //Allow scores to resume when reconnecting. // 0 = off // 1 = only on timeout (default) // 2 = all reconnects kp_hit_sounds "0" //Attacker can hear hit sounds when damage is done to other player (default "0" = off) kp_quake_headshot_mode "2" //This controls who hears the headshot event sound file. // 0 = off (default) // 1 = all // 2 = attacker & victim // 3 = attacker // 4 = victim kp_quake_headshot_style "2" //This controls who sees the headshot announce text. // 0 = off (default) // 1 = all // 2 = attacker & victim // 3 = attacker // 4 = victim kp_quake_headshot_sound "quake/headshot.mp3" //location of sound file for plugin to use for headshots // // CHANGING THIS MID GAME WILL NOT CHANGE THE SOUND! // (default is "") kp_quake_headshot_text "aimboy is" //Text that appears before shooter's name during play (default "Headshot") kp_quake_jihad_mode "1" //This controls who hears the jihad event sound file. // 0 = off (default) // 1 = all // 2 = attacker & victim // 3 = attacker // 4 = victim kp_quake_jihad_style "1" //This controls who sees the jihad announce text. // 0 = off (default) // 1 = all // 2 = attacker & victim // 3 = attacker // 4 = victim kp_quake_jihad_sound "quake/jihad.mp3" //location of sound file for plugin to use for jihads // // CHANGING THIS MID GAME WILL NOT CHANGE THE SOUND! // (default is "") kp_quake_jihad_text "stupid" //Text that appears before suicide bombers name during play (default "Jihad") kp_hs_announce_357 "1" //Turn on/off the announcement for the 357 (default "1" = off) kp_hs_announce_ar2 "0" //Turn on/off the announcement for the ar2 (default "0" = off) kp_hs_announce_smg "0" //Turn on/off the announcement for the smg (default "0" = off) kp_hs_announce_pistol "1" //Turn on/off the announcement for the pistol (default "0" = off) kp_hs_announce_shotgun "1" //Turn on/off the announcement for the shotgun (default "0" = off) kp_hs_record_357 "1" //Turn on/off the stats recording for the 357 (default "1" = off) kp_hs_record_ar2 "1" //Turn on/off the stats recording for the ar2 (default "1" = off) kp_hs_record_smg "1" //Turn on/off the stats recording for the smg (default "1" = off) kp_hs_record_pistol "1" //Turn on/off the stats recording for the pistol (default "1" = off) kp_hs_record_shotgun "1" //Turn on/off the stats recording for the shotgun (default "1" = off)